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Depth I'm excited to be on the Depth development team. Depth is an aquatic stealth combat game, where divers and sharks go head to head in underwater environments in order to accomplish different objectives. The game is powered by Epic's Unreal Engine 3. I will be involved in game logic programming.  
Marcato. Independent. Indoor. Percussion. I'm honored and pleased to announce that I will be on staff for Marcato Independent's inaugural indoor percussion season as a drum set and auxiliary percussion technician. Directed by Jason C. Staas, Marcato is making their ensemble debut with their show, "AXIS."
Timber Creek Independent: More Than Drums in a Gym. I'm very excited to be a part of Timber Creek Independent (TCI) for my age-out season in 2010. We have a great show lined up for next season, titled "Censored." In a nutshell, the show is a social commentary regarding censorship in our every day lives. Read the full story to see how you can be part of our show and exercise your freedom of speech.
Simple TimeStamp Logging Utility Someone on the AnandTech forums requested an example of how to do this, so here it is. This program receives two inputs at the command line. The first is a path to store a log. The second is the command line string to execute. Then, the program will pipe all the console output to a file named as the current timestamp in YYMMDD_hhmmss format.  
Tutorial: Two Dimensional Path Finding I've posted a new tutorial on two dimensional path finding. The tutorial is divided into two parts: a lecture video and source code. I highly recommend watching the video before looking at the source code. There's a lot of theory involved in order to truly understand how it all works.

Welcome.

Gerry Hernandez .com

Welcome to my personal website. I periodically post news about what I'm up to in the music and computer world. Every now and then, I even publish tutorials or other useful articles. Please have a look around and feel free to contact me! Thanks for visiting.

 

- Gerry

 

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